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The State Pattern
The state pattern is useful when an object’s behavior is determined by its state given sufficient complexity. Events trigger the transition of a state to another. A formalized construct that manages the transitions is called a state machine. To implement the pattern, we need to define: A state entry and exit behaviors Actions when a… Read more
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The Challenges of Micro Services
Micro Services are trendy… and not without reasons, but it is highly theoretical. You have probably noticed it as well when you started to design those Micro Services (MS): How do I share code? How do I share data? How do I deal with foreign keys? Should this DB table be part of another MS?… Read more
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